﻿using System.Collections;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;

public class Packager
{
    [MenuItem("Sky/Build Android AssetBundle")]
    static void ExportScene()
    {
        BuildPipeline.BuildAssetBundles(Application.streamingAssetsPath,
            BuildAssetBundleOptions.UncompressedAssetBundle, BuildTarget.StandaloneWindows64);
        
    }
}
